Mark Zuckerberg looks When he explained how this conversation was different from most work conversations that have occurred in the past 18 months, he was facing me. “You sit on my right,” he said. “This means I’m on your left. We have a common sense of space.” This is true. During the Zoom call, he was just a small square in the matrix, staring blankly at the webcam. But in Horizon Workrooms, Facebook’s new VR meeting space, it feels like we’re sitting just a few feet away—especially Zuckerberg’s new avatar looks very much like the real thing, cut from Caesar to nothing. Winking blue eyes.
But there is a problem: his mouth does not move.
I can hear the voice of the Facebook CEO, and I can see his hand moving when he gestures, but the final effect is more like asking the Hummel statuette to explain his views on Metaverse.I would say this: no no crawl.
It is also easy to repair. Zuckerberg exited the meeting room, suddenly disappeared from sight, and rejoined after a while, the virtual mouth was fully operational, and the uncanny valley was successfully bridged. Andrew “Boz” Bosworth, vice president of Facebook Reality Labs, sat at a long round table across the room and admitted: “Even if only a small part of it is closed, it’s really disturbing.”
Horizon Workrooms, which the company officially announced today, is also officially in beta. This means that problems will occur. Sometimes, Bosworth said, people are completely blue when they come in. But apart from the whole mouth thing-what Bosworth calls a known bug-in a demo earlier this week, the platform ran very smoothly.Although this may not be the company’s first attempt Create an eye-catching VR version of the meeting (no Long shot), Workrooms is Facebook’s first public attempt to realize what Zuckerberg called “unlimited offices”. It turns out that Metaverse may be more like a Meetaverse.
months ago, Wire report The Facebook Reality Labs team holds weekly meetings in a self-made VR application. That is Horizon Studio. Somehow, it did not jump out of the blockade caused by the pandemic. At least, not quite. “Obviously, our enthusiasm has only grown in the past 18 months or so,” Bosworth said. A few years ago, the FRL team began to discuss the issue of virtual work; Bosworth pointed out that although tools such as Zoom and Slack make cross-distance collaboration possible, they are not necessarily helpful to creativity.
This is where Workrooms comes in. When you launch the app on the Oculus Quest 2 headset for the first time, it will prompt you to use the handheld controller to track the front edge of the desk, and then pair the headset with the computer; after the setup is complete, you will find yourself sitting In front of a virtual desk the same size as yourself, the laptop screen is hovering in front of you. Use a MacBook Pro or a compatible Logitech keyboard? Those are trackable, which means a virtual simulant is sitting on the table in front of you; when you reach out and type on it, Quest’s pass-through camera will activate and you will see your IRL hand superimposed on the button . You can also put the hand controller aside, because Quest 2’s hand tracking feature allows you to interact with the studio by pinching and swiping. (You have to make sure that there are no full cups of coffee around. Trust me.)